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GDD

Typestroid

Typestroid Game Design

 

 

Big Picture: 


Picture

  • MMORPG 

  • Shoot asteroid by typing words 

  • Base building 

  • Team based gameplay 


Core Game Idea: 


  • A casual multiplayer game (like Minecraft) where players login, shoot down asteroids to mine resources, then use those resources to build a base. 

  • Rares materials can be found the further away they go from the base, but the world gets harsher as they proceed. 

  • They need to craft/build things inorder to venture out in the “deeper space” 

  • Each player will spawn in a different world, but they can join someone elses world by using their code. 

  • Later on,on, warps can be created to allow players to go back and forth without their permission (for raid/trade) 


Challenges Ideas: 


Ideas


 

V0.0.4

What was v0.0.4? 



Playtest 1:

What did we do wrong

What did we do wrong

Base core idea of the game should be very simple, initially during v3 it was very simple, but it didn’t play good because of the lack of smart controls which made the game feel janky.janky. V4 did fix that but, the complicated difficulty system ruined its simplicity. From what we saw players were engaged to the gameplaygameplay loop while it was running, but as soon as they died, they lost the interest, so basic loop of the game i.e. shooting the asteroids by typing is fun. fun.

How can we use v0.0.4? 

So as we know v4 had its issues, even though it had some great ideas to calculate difficulty and stuff, but it doesn’t mean we can’t use it.it. Later on,on, we can create challengechallenge games which players can play to earn some reward at the end, like group maps or solo challenges. 

 

V0.0.5

What do we want in v0.0.5? 

Version 5 will create the core of the game, on top of which other features will be added on. 


  • Web based game where people can login and start playing 

  • They can shoot asteroidsasteroids and collect its resources 

  • Other player can join them to help them out with their grind 

  • They can use those resources to build structures/structures/craft items 


Problems we see in v5 design. 

For start, there wont be much to do apart from just shooting the asteroids, so what will they do to use the resources? 

 

 

 

 

 

 

 

Information Dump: 

Difficulty Scaling:
(this feature is postposed but dumping existing writeups jic I need it later) 

 

Better Difficulty scaling:

 

ML based difficulty scaling: 

ultimate difficulty scaling, based upon basic difficulty scaling #15 and better difficulty scaling 

Reward Function 



Inputs 


Outputs

Outputs 


  • spawn tick time

    • word length probability distribution 

    • spawn location (close/far, left/right) 


Events 



visual enhancement: 


enhancement

fixed level system: