Recently Updated Pages
Planning for each phase of the Rogue Like Game
Few notes to keep in mind - Each phase lasts 1 minute. Completing two phases lets the player unl...
Portfolio
Professional Seafight Made by: Bigpoint GmbH Seafight is the original real-time pirate combat MMO...
Index
Services: Overseerr - Catalogue of movies and tshows to watch Plex - Video Streaming service Bitw...
Scrapped / Initial Iterations, Art Mockups and User Flows
Art Mockups of Obstacles Terrestrial Moon 1 - Terrestrial Moon 2 - Terrestrial Asteroid - Neut...
Material and Crafting System
Material System Primary Purpose of Materials - To craft powerups. How to attain materials - Destr...
Low Level Design and Flow for a Roguelike Typestroid Game
Iteration 1 - Duration 60 minutes for the total game. Each planet represents 5 of those minutes. ...
General Level Design Philosophy (Hypercasual Variant)
Level 1 (Introduction to the new mechanic of this planet + Lifeline that helps players deal with ...
User Flow for The Game using mockups made
Design Philosophy and Research to make it Roguelike
Design Goal Shift gameplay from a hypercasual game to be more rogue like. Methodology Which other...
Wireframe
Recent Activity
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