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Reward Systems
Daily Login Reward Reward could be in game currency that lets players skip levels or unlock pla...
Level Types Explanations
Rogue like - Brief explanation of what the phases could be like for a rogue like playthrough of t...
Ship Variants and Upgrade Mechanic
Ways to incorporate ship variants as a mechanic Ships can be incorporated in the following differ...
Powerups
Powerups Powerups usage - One time per charge. They can be equipped before a match. "Frost Fiel...
Blueprint Mechanic Description
Definition (What are they?) Blueprints are essentially just one time unlockables that players get...
Material and Crafting
Material System Primary Purpose of Materials - To craft powerups. How to attain materials - Destr...
How to create a new powerup
We need to follow the below steps to create a new powerup : A. Go to powerup.xml (or whatever the...
Setup/Build Guide
Setup Guides Setup ssh Run ssh-keygen -f ~/.ssh/github.com add text below in ~/.ssh/config (if ...
Future Ideas
Swipe keyboard localization Additional features that could make the game progression a bit more i...
Obstacles
I began watching a playthrough of "Epistory" to get a better idea of the kind of Types of obstacl...
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