Recently Updated Pages
Reward Systems
Daily Login Reward Reward could be in game currency that lets players skip levels or unlock pla...
Level Types Explanations
Rogue like - Brief explanation of what the phases could be like for a rogue like playthrough of t...
Ship Variants and Upgrade Mechanic
Ways to incorporate ship variants as a mechanic Ships can be incorporated in the following differ...
Powerups
Powerups Powerups usage - One time per charge. They can be equipped before a match. "Frost Fiel...
Blueprint Mechanic Description
Definition (What are they?) Blueprints are essentially just one time unlockables that players get...
Material and Crafting
Material System Primary Purpose of Materials - To craft powerups. How to attain materials - Destr...
How to create a new powerup
We need to follow the below steps to create a new powerup : A. Go to powerup.xml (or whatever the...
Setup/Build Guide
Setup Guides Setup ssh Run ssh-keygen -f ~/.ssh/github.com add text below in ~/.ssh/config (if ...
Alternative powers
note these should not be called powerups as we already are calling this powerups Performance base...
Planning for each phase of the Rogue Like Game
Few notes to keep in mind - Each phase lasts 1 minute. Completing two phases lets the player unl...
UX
UX Flow Fonts There are plenty of fonts on da fonts to match a pixel art aesthetic here - here S...
Design Philosophy and Research to make it Roguelike
Design Goal Shift gameplay from a hypercasual game to be more rogue like. Methodology Which other...
Research and brainstorming for Crafting / Material Systems
Videos I used to learn more - Why most crafting sucks? Why is it so easy to break video game econ...
Boss Fight Brainstorming
Idea 1 Gargantuan Survival mode - Swarms of Gargantuan Asteroids where the difficulty and speed o...
Obstacles
I began watching a playthrough of "Epistory" to get a better idea of the kind of Types of obstacl...
Future Ideas
Swipe keyboard localization Additional features that could make the game progression a bit more i...
Code Convention
Main scene shouldnt have many changes on branches Script of the root node of the scene is the r...
Powerup Mechanics for the future
Performance based Powerups (Could be called "Boons") Power ups that are rewarded on certain level...
Layers For Parallax Background
All were designed in a 22:9 ratio to accomodate the longest possible screen size. Resolution to i...
Colour Palette
Made a 64 colour pallete for the pixel art style agreed upon -