Recently Updated Pages
Planning for each phase of the Rogue Like Game
Few notes to keep in mind - Each phase lasts 1 minute. Completing two phases lets the player unl...
Portfolio
Professional Seafight Made by: Bigpoint GmbH Seafight is the original real-time pirate combat MMO...
Index
Services: Overseerr - Catalogue of movies and tshows to watch Plex - Video Streaming service Bitw...
Scrapped / Initial Iterations, Art Mockups and User Flows
Art Mockups of Obstacles Terrestrial Moon 1 - Terrestrial Moon 2 - Terrestrial Asteroid - Neut...
Material and Crafting System
Material System Primary Purpose of Materials - To craft powerups. How to attain materials - Destr...
Low Level Design and Flow for a Roguelike Typestroid Game
Iteration 1 - Duration 60 minutes for the total game. Each planet represents 5 of those minutes. ...
General Level Design Philosophy (Hypercasual Variant)
Level 1 (Introduction to the new mechanic of this planet + Lifeline that helps players deal with ...
User Flow for The Game using mockups made
Design Philosophy and Research to make it Roguelike
Design Goal Shift gameplay from a hypercasual game to be more rogue like. Methodology Which other...
Wireframe
Powerup Ideas
Performance based Powerups (Could be called "Boons") Power ups that are rewarded on certain level...
Style Reference boards
Possible style 1 - Features - Vibrant. Slight glow. No dark outlines. Vector image aesthetic...
Reward Systems
Daily Login Reward Reward could be in game currency that lets players skip levels or unlock pla...
Research and brainstorming for Crafting / Material Systems
Videos I used to learn more - Why most crafting sucks? Why is it so easy to break video game econ...
Boss Fight Brainstorming
Idea 1 Gargantuan Survival mode - Swarms of Gargantuan Asteroids where the difficulty and speed o...
Level Info
location: all files in the directory cfg/levels/... contains multiple <level> tags on base <leve...
Planet Info
location cfg/planets.xml contains multiple <planet> tags on base <planet> Planet.xml Attributes ...
Creating new Obstacles
Obstacles are objects in the game which can be shot at by the ship by typing a word mentioned on ...
Godot
Crash Course (Basics) Control Nodes Coroutines, Await and Yield in GDScript
Commands
adb shell svc usb setFunctions mtp enable mtp quest2