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Research and brainstorming for Crafting / Material Systems

Game Design High-Level Game Design

Videos I used to learn more - Why most crafting sucks? Why is it so easy to break video game econ...

Updated 1 month ago by Rishabh Shetty

Level Info

Technical Docs Configurations

location: all files in the directory cfg/levels/... contains multiple <level> tags on base <leve...

Updated 1 month ago by Adam Saudagar

Planet Info

Technical Docs Configurations

location cfg/planets.xml contains multiple <planet> tags on base <planet> Planet.xml Attributes ...

Updated 2 months ago by Adam Saudagar

Creating new Obstacles

Technical Docs

Obstacles are objects in the game which can be shot at by the ship by typing a word mentioned on ...

Updated 2 months ago by Adam Saudagar

Godot

Learning Resources

Crash Course (Basics) Control Nodes Coroutines, Await and Yield in GDScript

Updated 2 months ago by Adam Saudagar

Commands

Tricks

adb shell svc usb setFunctions mtp enable mtp quest2

Updated 2 months ago by Adam Saudagar

OUTDATED Flow Diagrams

Technical Docs Archieved

Updated 2 months ago by Adam Saudagar

Code Convention

Technical Docs

Main shouldnt have many changes on branches Script of the root node of the scene is the responsi...

Updated 2 months ago by Adam Saudagar

Setup/Build Guide

Technical Docs

Setup Guides Setup ssh Run ssh-keygen -f ~/.ssh/github.com add text below in ~/.ssh/config (if ...

Updated 2 months ago by Adam Saudagar

UI Elements that could be added in the future

Game Design Archived

Overheat meter in playscreens. Daily login reward chest in the main screen. Daily quest icon. Ic...

Updated 2 months ago by Rishabh Shetty

Existing UI elements that need work on

Game Design Archived

Assets that need visuals to be improved on - Planets - Each planet could have 5 rings each of w...

Updated 2 months ago by Rishabh Shetty

Product Sheet

Game Design High-Level Game Design

Title Typestroid - An Integalactic Space Adventure Description of the project Abstract - A space ...

Updated 2 months ago by Rishabh Shetty

Future Ideas

Game Design High-Level Game Design

Swipe keyboard localization Additional features that could make the game progression a bit more i...

Updated 2 months ago by Rishabh Shetty

List and Playtesting Research for Similar Games

Game Design High-Level Game Design

More serious games Epistory (Fishing Cactus) Nanotale (Fishing Cactus) Outshine (Fishing Cactus) ...

Updated 2 months ago by Rishabh Shetty

i3

Setup

~/.config/i3/config # move workspace to monitor bindsym $mod+Ctrl+x move workspace to output righ...

Updated 3 months ago by Adam Saudagar

General

Setup

Code OSS

Updated 3 months ago by Adam Saudagar

KDE

Setup

useful alias echo "alias restartkde='kquitapp5 plasmashell & kstart5 plasmashell &'" | sudo tee -...

Updated 3 months ago by Adam Saudagar

Level Design Planning

Game Design Level Design

Overview of levels here All asteroids spawn outside the screen while moons being stationary spawn...

Updated 3 months ago by Adam Saudagar

How to stop pacman from updating a specific package.

Pacman Guide

https://www.makeuseof.com/prevent-packages-from-getting-updated-arch-linux/

Updated 3 months ago by Shamuwel Ansari

Acronyms used in Sheets

Game Design Level Design

A = Absent in Level. P = Present in Level. AL = Terrestrial Asteroid Letter Length for that level...

Updated 3 months ago by Rishabh Shetty