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Rishabh Shetty
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Planning for each phase of the Rogue Like Game
Few notes to keep in mind - Each phase lasts 1 minute. Completing two phases lets the player unl...
Low Level Design and Flow for a Roguelike Typestroid Game
Iteration 1 - Duration 60 minutes for the total game. Each planet represents 5 of those minutes. ...
User Flow for The Game using mockups made
Design Philosophy and Research to make it Roguelike
Design Goal Shift gameplay from a hypercasual game to be more rogue like. Methodology Which other...
Material and Crafting System
Material System Primary Purpose of Materials - To craft powerups. How to attain materials - Destr...
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