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High-Level Game Design
Design Philosophy and ...
Page Revisions
Revision #1052
Design Philosophy and Research to make it Roguelike
Design Goal
Shift gameplay from a hypercasual game to be more rogue like.
Methodology
Which other free to play Rogue like games are there?
What works about them?
What doesn't work about them?
Aspects that can be used in Typestroid
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