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Research and brainstorming for Crafting / Material Systems

Videos I used to learn more -

https://www.youtube.com/watch?v=Nj7EaryBgak

https://www.youtube.com/watch?v=GMtIAXtAGxw

https://www.youtube.com/watch?v=K4ch3IRJpKY

Notes to keep in mind while designing the crafting system -

Crafting shouldn't feel like a chore or be grind heavy.

Rather than making players feel like they need to go back and grind for something maybe having limited time events on certain completed planets could incentivize players better.

Example- a limited time event of a vulcanian asteroid storm on a certain planet during which players can harvest more MAGMA currency.

The difficulty of this planet could also be raised during these events.