General Level Design Philosophy
Level 1 (Introduction to the new mechanic of this planet)
Level 2 (Players get to play with the new introduced mechanics with lesser hand holding (no pausing of the game to show players what they must do / reminding them of the new mechanic, simply a visual indicator))
Level 3 (No more hand holding for the mechanics of this level)
Level 4 (Letters increase to give players a taste of the next planet)
Level 5 (Letters increase from level 4 and every planet's level 5 has a Gargantuan Asteroid with a big word that splits into two smaller ones)
Link for spreedsheet table with the planning in a better format - here[here] [https://docs.google.com/spreadsheets/d/1CTdRiQIP3sZdFoUMA31IXJU0BQnGSu_M0BORtf92YjQ/edit?gid=0#gid=0]