Level Design
General Level Design Philosophy (Hypercasual Variant)
Level 1 (Introduction to the new mechanic of this planet + Lifeline that helps players deal with ...
Planet Descriptions and Themes
Planet 1 Easiest Planet. After this the level is completed and the player is awarded with a "Grav...
Level Design Planning
Overview of levels here All asteroids spawn outside the screen while moons being stationary spawn...
Acronyms used in Sheets
A = Absent in Level. P = Present in Level. AL = Terrestrial Asteroid Letter Length for that level...
Low Level Design and Flow for a Roguelike Typestroid Game
Iteration 1 - Duration 60 minutes for the total game. Each planet represents 5 of those minutes. ...