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Features

AI Art Placeholders

Terrestrial Moon Terrestrial Asteroid Terrestrial Comet Vulcanian Moon Vulcanian Asteroid Vu...

Obstacle Description and Ideation

I began watching a playthrough of "Epistory" to get a better idea of the kind of Types of obstacl...

Powerup Ideas

Performance based Powerups (Could be called "Boons") Power ups that are rewarded on certain level...

List of Elements that Require Art

Obstacles - Terrestrial Moon Vulcanian Moon Cryogenic Moon Neutralized Moon Terrestrial Asteroid...

Scrapped / Initial Iterations, Art Mockups and User Flows

Art Mockups of Obstacles Terrestrial Moon 1 - Terrestrial Moon 2 - Terrestrial Asteroid - Neut...

Fonts to Choose From

There are plenty of fonts on da fonts to match a pixel art aesthetic here - here Some fonts we li...

Colour Palette

Made a 64 colour pallete for the pixel art style agreed upon -

Layers For Parallax Background

All were designed in a 22:9 ratio to accomodate the longest possible screen size. Resolution to i...

Reward Systems

Daily Login Reward Reward could be in game currency that lets players skip levels or unlock pla...

Boss Fight Brainstorming

Idea 1 Gargantuan Survival mode - Swarms of Gargantuan Asteroids where the difficulty and speed o...

Material and Crafting System

Material System Primary Purpose of Materials - To craft powerups. How to attain materials - Destr...

User Flow for The Game using mockups made

Planning for each phase of the Rogue Like Game

Few notes to keep in mind - Each phase lasts 1 minute. Completing two phases lets the player unl...