Features
AI Art Placeholders
Terrestrial Moon Terrestrial Asteroid Terrestrial Comet Vulcanian Moon Vulcanian Asteroid Vu...
Obstacle Description and Ideation
I began watching a playthrough of "Epistory" to get a better idea of the kind of Types of obstacl...
Powerup Ideas
Performance based Powerups (Could be called "Boons") Power ups that are rewarded on certain level...
List of Elements that Require Art
Obstacles - Terrestrial Moon Vulcanian Moon Cryogenic Moon Neutralized Moon Terrestrial Asteroid...
Scrapped / Initial Iterations, Art Mockups and User Flows
Art Mockups of Obstacles Terrestrial Moon 1 - Terrestrial Moon 2 - Terrestrial Asteroid - Neut...
Fonts to Choose From
There are plenty of fonts on da fonts to match a pixel art aesthetic here - here Some fonts we li...
Colour Palette
Made a 64 colour pallete for the pixel art style agreed upon -
Layers For Parallax Background
All were designed in a 22:9 ratio to accomodate the longest possible screen size. Resolution to i...
Reward Systems
Daily Login Reward Reward could be in game currency that lets players skip levels or unlock pla...
Boss Fight Brainstorming
Idea 1 Gargantuan Survival mode - Swarms of Gargantuan Asteroids where the difficulty and speed o...
Material and Crafting System
Material System Primary Purpose of Materials - To craft powerups. How to attain materials - Destr...
User Flow for The Game using mockups made
Planning for each phase of the Rogue Like Game
Few notes to keep in mind - Each phase lasts 1 minute. Completing two phases lets the player unl...