Material and Crafting System
Primary Purpose of Materials -
To craft powerups.
Powerups usage -
One time per charge.
They can be equipped before a match.
Mockup 5 (Created in Godot using assets for the game)
Upon clicking the hammer on the upper right side the crafting screen pops up as shown on the main menu.
The players can see scroll through the powerups and add whichever one they want to their inventory. The red squares show inventory slots that haven't been unlocked yet.
One problem I noticed was that it is hard to keep pixel sizes consistent across all assets.