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Material and Crafting System

Primary Purpose of Materials -

To craft powerups.

How to attain Materials?

Each obstacle drops 1 of its respective material.

For example -

  1. Vulcanian Moons, Vulcanian Asteroids and Vulcanian Comets all drop 1 Magma.
  2. Terrestrial Moons, Terrestrial Asteroids and Terrestrial Comets all drop 1 Gravel.
  3. Cryogenic Moons, Cryogenic Asteroids and Cryogenic Comets all drop 1 Ice.

Upon being collected a sound effect should play -

Some sample sound effects from freesounds that could be used (after trimming if necessary) -

For gravel collection -

For magma collection

For ice collection

The materials counts could be viewed in game on the upper left hand side as shown in the mockup below -

Upon destruction of the obstacle the material fades from its location and the material icon of that material could glow (In the case of the mockup the ice material glows and vibrates because a cryogenic moon was destroyed.)

A little plus icon below the material collection icons on the upper left side along with a plus icon near the obstacle exploded could also be helpful.

After 2 seconds the material icon could go back to grey as the gravel and magma icons look in the mockup.

If the player clicks on the icon a pop up could show how many of that material they currently own. In the mockup an example of this is shown for the Gravel material.

Kinds of materials available -

1. Gravel - Terrestrial types.
2. Magma - Vulcanian types.
3. Ice - Cryogenic types.

Powerups usage -

One time per charge.

They can be equipped before a match.

Mockup 5 (Created in Godot using assets for the game)

Upon clicking the hammer on the upper right side the crafting screen pops up as shown on the main menu.

The players can see scroll through the powerups and add whichever one they want to their inventory. The red squares show inventory slots that haven't been unlocked yet.

One problem I noticed was that it is hard to keep pixel sizes consistent across all assets.