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Ship types

1. Default (TYPEX-3000)

No special attributes.

2. Heat type 1 (BXRN-100)

Increases the range of fire type powerups by 50%.

3. Shield type 1 (BAR3-490)

Increases duration of shield type powerups by 30%.

4. Cold type 1 (FR0ZA-320)

Increases duration obstacles are frozen by 30%.

5. Cold type 2 (1CE-201)

Increases duration obstacles are slowed down by 50%.

6. Water type 1 (FL00D-999)

Increases pushback from water type attacks such as the Spacial Ocean powerup by 40%.

7. Light type 1 (RAY-101)

Default projectiles from ship have a 10% chance of piercing obstacles and hitting the obstacle behind them.

8. Heat type 2 (MAGM4-500)

Every 10th default projectiles from the ship will cause obstacles of any type to explode and destroy nearby obstacles as well.

The downside of this ship is that if players accidentally shoot something very close to the ship it will cause a loss of life due to the explosion being near the player.

9. Cold type 3 (1C!-896)

Default projectiles from ship have a 10% chance of leaving frost field area after destroying an obstacle which causes incoming obstacles to be slowed down in that area.

10. Shield type 2 (BL0CK-001)

Gives the player 1 extra life once per round when they use a shield type powerup.

11. Cold type 4 (FR0S-324)

Once per round, if the player has successfully destroyed 5 cryogenic obstacles, the next time they should lose a life all obstacles are frozen for 10 seconds instead.

12. Heat type 3 (HE4T-765)

Once per round, if the player has destroyed 3 vulcanian obstacles, the next time they should lose a life a small explosion occurs near them destroying nearby obstacles.

Note - Was wondering if slowdown related effects should be given to a different material type such as "Gravity" or "Tar" and "Ice" related effects could only inlude freezing of obstacles.

Similarly thought something that pierces through multiple obstacles or barriers could be in the "Light" or "Metal" material family.